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Urban combat
Wood combat
Field work
 

Belle Alliance

6.1.0 Urban combat
6.1.1 BuildingsEach model building on the wargames terrain is considered as an individual building, and may be occupied by the number of figures that may be placed on the area covered by the building. Cavalry and artillery may not attack or occupy buildings.

Buildings are occupied and vacated through a change of formation. A unit that is to occupy a building must be in base contact with the building, and a unit that vacates a building is placed in a freely chosen formation that is in base contact with the building, ref. 1.3.0.

When a unit and an opponent at the same time attempt to occupy a building by means of change of formation, both units will stop in base contact with the building.

A building may also be occupied through continued advance following an attack against the building, ref. 6.1.2.

When only a part of a unit is to occupy a building, the unit will be split as a forced action, ref. 1.2.0. The same applies when only part of the figures occupying a building are to vacate the building.

When parts of several own units, including also entire units, have occupied the same building, the parts are considered as one tactical unit, as long as they remain in the building. Valour and other conditions are decided by the conditions of the largest constituent part. Effects received in the building, including reduction of valour and loss of supplies, will still apply when a constituent part leaves the building.

6.1.2 Firing and meleeWhen firing from a building, it may be chosen freely from which sides of the building firing is performed, subject to the conditions for split fire, ref. 3.1.2. However, not more than half the figures occupying a building may participate in the firing from a given side of the building.

When firing at or attacking a building, the occupying force is considered as a line formation without flank or rear.

A unit occupying a building may not constitute a soutien, a neighbour unit or a support unit, and a unit may not carry out an attack as long as it occupies the building, as its melee zone does not extend outside the building. However, a unit may have orders to attack during the same bound as it vacates a building.

Attacks may be carried out against both occupied and unoccupied buildings, but may not be carried out against buildings occupied by own units.

When an attack is carried out against an unoccupied building, the attacker will stop in base contact with the building, but may occupy the building through continued advance, ref. 4.1.4.

The same applies when an attack is carried out against the position of an opponent occupying a building, and the opponent has vacated the building before the attacker reaches the point of melee zone contact with the building, provided that the attacker reaches base contact with the building during the movement phase.

When a unit and an opponent attack the same unoccupied building, both units are placed in base contact with the building. The attack is considered as a frontal attack between the units, and both units will receive a negative factor for the cover value of the building, ref. table 5 and 8. When the opponent is brought into MD or FD as a result of the melee, the attacker may occupy the building through continued advance. The same applies when the melee is cancelled because the opponent becomes MD or FD for any reason during the fire phase while the units are in base contact with the building.

When attacking an occupied building, the attacker will stop at the point of melee zone contact with the building. When the opponent leaves the building in MD or FD as a result of the melee, and the attacker reaches base contact with the building during continued advance, the attacker may occupy the building as part of that continued advance. The same applies when the melee is cancelled because the opponent becomes MD or FD for any reason during the fire phase, while the attacker is at the point of melee zone contact with the building.

When attacking a building, the figures that may be included in other attacks, ref. 4.1.3, are included even if only part of the unit is able to occupy the building.

6.1.3 Retreat and routA unit that is brought into MD while occupying a building, is placed in huddle without any calculation of time, at a freely chosen position in base contact with the building, and the retreat is calculated relative to this position. If space is not available for placing the entire unit outside the building, the entire unit becomes FD inside the building.

A unit that is brought into FD while occupying a building, is placed in a rout formation without any calculation of time, at the centre of the building, and the rout is calculated relative to this position, without any consideration of the building. If the unit is stopped by obstacles that cannot be passed when vacating the building, including an opponent that cannot not be forced back, ref. 4.2.0, the figures that are still within the building will surrender and be removed from the wargames terrain.

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